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Chapter 8:
A Symphony of Frost and Flame (Part 2: Procedures)
Difficulty: Impossible Heroes:
Anub'arak, Arthas Significant
Items: Talisman of Evasion Side
Quests: None |
In the second part of our walkthrough for the
final chapter, we give out the methods of destroying both the
Blood Elf and Naga Base, therefore allowing you to secure all four
Obelisks.
It is assumed that you have read the first part of the
walkthrough, and that your base is now well established, with 2
expansions. In addition, you have enough production buildings to
quickly replace a full supply army, and that you know the basics
of controlling your heroes.
Defeat of Lady Vasj: As annoying
as the Blood Elves are, the Naga's should be the first to go.
They've got the weakest base, one which can be destroyed using just
one full supply army. Killing this base has many rewards, most
primary of which is that you can spare to supply of troops
defending your main. This gives you to the necessary resources to
control the second Obelisk at B. In addition, the goldmine at H
becomes a free expansion... that the enemy will not attack. Make
sure you've researched exhume corpses, skeleton mastery and
skeletal mages.
 | | Lady Vasj is quite weak, and will survive a combines assault
of Death Coil and Frost Wyrms. |
To attack the Naga, you'll need a combination of Frost Wyrms, Meat
Wagons and Necromancers. Get 5 Meat Wagons, 6 Frost Wyrms, and 4
Necromancers. This keeps you just under 80 supply. wait for the
Naga to attack, destroy it... spend the remaining 20 on Frost
Wyrms (ie: have 2-3 Building), while your forces attack.
Send in the Crypt Lord first, the enemy will focus on him. Cast
Locust Swarm... now bring your Meat Wagons just within range of
their units. Unload all corpses, hit a unit, and put Necromancers
on auto raise dead. Enemy forces will rush at your Meat Wagons,
however, with 8 skeletons generated a one time, you'll be hard
pressed to actually reach your wagons.
With their forces entrenched, Unholy Frenzy your Frost Wyrms...
bring them out to finish the enemy off. Now send in the Frost
Wyrms immediately, have them freeze as many Production structures
as possible. In lady Vishj comes out, focus fire + Death Coil to
kill here. As the Wyrms keep the base inactive, your Meat Wagons
can systematically destroy their buildings... while under
protection of mass skeletons.
Replace dead units with more Frost Wyrms built from your 5
Boneyards.. set the rally point to the Naga Base... with the
reinforcements, you can remove the base from the map.
During this process, it is likely the Illidan will have taken the
Obelisk at B or attacked your forces at E. In both cases, you will
have to ignore it till the Naga base is destroyed... then retake
the Obelisk back. Don't worry if you just lost a gold mine, it's
only temporary, in the mean time, you've gained H.
 | | Use Mass Meat Wagons to get rid of the Blood Elf Outpost |
Wild Skirmishes: Destroy the Naga
Outpost at B if they've got one built. This might be tough, as
Illidan may be there as well. However with a triumphant 100 of
troops, you shouldn't have too much trouble. it's good if you lose
20 supply.. to get back on low upkeep. Continue your sweep to
resecure E. Remember to use the techniques give in the part
one.
Establish a base at B, build 5-10 Spirit Towers as Defense. Now
station your forces at E, from there, you can intercept Red
attacks as before, as well as move all your forces down to defend
B when necessary. Expand at H too, but no need for any defenses
there. Get a Tomb of Relics at B. From now on, keep a Town Portal
in your inventory always. They're very useful! By now your mines
at A and F may have run out... thank got you secure two more.
Now time to trim down the Blood Elves a little... mass Meat
Wagons, and 3 Crypt Fiends till your on 100 supply, and couple
them with 7 Acolytes. Move them and your Hero just outside the
enemy base at G. Hit their tower once to lead out their attack...
Now have the Crypt Lord charge in and take all the hits. If he's
well inside, Kael will flamestrike him instead of the Meat Wagons.
Use the Meat Wagons to pummel enemy archers and casters. Meanwhile
the Crypt Fiends will Ensnare the Dragons Hawks, once they're
dead, eliminate the outer base G, but go no further... Illidan
would have attacked by now, TP to save whatever he's
attacking.
The Third Obelisk: With your force
of Wagons and Frost Wyrms, throw in around 6 Crypt Fiends and
you'll have no trouble securing Obelisk C.. just wait till after
Illidan's attack. Though this base is better defended than the
other obelisks, its no match for a 90 supply army. Have the Frost
Wyrms freeze Production Buildings while Meat Wagons hammer them.
Use Crypt Fiends to eliminate Couatls, then focus on the Royal
Guard and Dragon Turtles. When they're dead, use Raise Dead to
bring extra siege power to your side. Once C is dead, move up to
I. That base is almost defenseless.. take the two Gold Mines. And
just in time. as F is about to run out. Secure C with 5-10 Spirit
Towers and a Tomb of Relics, you need no defenses for I.
Now station your troops back at E, allowing you to protect B and
E. Blue rarely attacks C, but if they do.. Town Portal there.
 | | Anub'arak holds of the hoarde as Frost Wyrms destroy the enemy Altar |
The Fall of Kael: Kael's base is
almost impossible to destroy using conventional methods, it just
trains too fast... and your power units all get polymorphed to
hell and back. A more subtle approach is needed. Get a 80 supply
army, consisting of Mainly Crypt Fiends... 15 of them. Supported
by 2-3 Meat Wagons and 3 Frost Wyrms. Just after Kael's attack,
get an Acolyte to build a Necropolis just above G, out of site.
Once it's complete, establish 15-20 Spirit Towers and a Tomb of
Relics Immediately. (remember, with so many Gold Mines, I'm
expecting you to have about 4000 gold). Just as they're
upgrading, red will send out it's next attack, Town Portal there
instantly, the fun begins.
The presence of your army will send out all red has to offer, but
by now your towers should have started to complete themselves.
Hold off the enemy! Remember to burrow damaged or surrounded Crypt
Fiends. Do whatever you can to make them concentrate fire on
Anub'arak. The Blood Mages firestorm is your largest threat...
kill him quickly with a mixture of Impale, Death Coil and Focus
Fire. Move the Meat Wagons back behind your towers.. the dragons
and half of their army will follow to their death. use the Crypt
Fiend to Protect your Wagons at all costs...
Meanwhile, you should have your Boneyards and Crypts selected, all
training reinforcements... with a rally point in the middle of
battle.
You initial army will die... but it'll take most of their defense
with them. Before they can fully rebuild, your second should be
arriving. Have your acolyte rebuild any lost spirit towers as unts
engage each other in mad battle.
Now the their casters have wasted their Mana, your Frost Wyrms
won't be Polymorphed, have them and your heroes take out the
Arcane and Guard Towers quickly... then freeze their Production
Buildings and Altar.. your Meat Wagons will fire under the cover
of towers and your Crypt Fiends are used to sniper enemy casters.
Keep reinforcing your troops as your advance... it's a long and
tough process, but you should win.
During this time, Illidan will undoubtedly hit your outpost at E,
let it fall. Once Illidan takes on Obelisk, he will rest there
till a base is established.This gives your some time... When he
attacks B, let it fall as well... losing two Obelisks should give
you the time you need to destroy Kael. Expand on his mine.
 | | Kill the Dragon Turtles first, their bodies provide great siege material |
Controlling the Obelisks: it's
just you and Illidan left now... Town Portal back to C and wait
for him to attack you. With the cover of your towers, you can
defeat his attack.. then systematically retake the Obelisks at B
and E. You may need to engage Illidan several times, and replace
your faces a couple of times during the process. Remember not to
just get one unit... especially all Frost Wyrms... his Couatls
will rule you.
When you have regained all 3 outposts, defend them as before. Wait
till you have 5000 gold in your stash before attempting to take
the final obelisk.
Now get a force of 4 Frost Wyrms, 12-15 Crypt Fiends and 2 Meat
Wagons. Send Anub'arak first, as always. Use Crypt Fiends to focus
fire and kill their siege units, Dragon Turtles and Royal Guards,
Cast Raise dead and have them destroy the Water Guardians.
Meanwhile, get the Crypt Fiends to kill the Couatls.
Once the Couatls are undead, send in your Frost Wyrms to freeze
all buildings.. Towers first, Spawning Pools second, Keep building
reinforcements.
The base is secured! Take the final obelisk and enjoy!
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