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Chapter 5: Dreadlord's Fall

Difficulty: Hard
Heroes: Silvanis, Varimathras
Significant Items: Staff of Teleportation.
Side Quests: None

Those of you who played the Brood War campaign will instantly remember that this level and it shares many similarities. In the first 8 minutes of the game, the enemy is in 'sleep mode'. Here, you're free to walk through the enemy base, and when you attack something, only units close to it will respond. Eliminating one enemy in this phase

Hero Development Guide:
Silvanis and Varimathras will rise to level 8 on this level

    Silvanis:
    Level 7: Level 3 Silence, Level 2 Black Arrow, Level 1 Life Siphon, Charm
    Level 8: Level 3 Silence, Level 3 Black Arrow, Level 1 Life Siphon, Charm

    Varimathras:
    Level 6: Level 1 Reign of Fire, Level 2 Sleep, Level 2 Vampiric Aura, Doom
    Level 7: Level 1 Reign of Fire, Level 3 Sleep, Level 2 Vampiric Aura, Doom
    Level 8: Level 2 Reign of Fire, Level 3 Sleep, Level 2 Vampiric Aura, Doom

The Surgical Strike:
The first 8 minutes will decide whether you succeed or fail the mission. therefore reduce game speed down to at least normal and use every last second of it. Train a ghoul, send it to lumber.

There are two enemies to fight, and on hard difficulty, both of them together, will overwhelm you. It is imperative for you to eliminate one enemy forever. I recommend the human race, since they have Mortar Teams in close proximity to their base. By taking control of these, you can deal enough damage to end their existence.

Both bases will rebuild lost structures on this level, so your goal is to destroy both Castles, and all peasants. In doing so, you ensure that all the humans can do is rebuild a bit of defenses.. and then sit idle for the rest of the game.

Send all your forces to B, where there's a footman and 2 mortar teams. Possess one mortar Team, charm the other, and kill the footman. With the two Mortar Teams. Go back to base, build a second Temple of the Damned, and start training banshees, have your banshees rally at A.

Don't forget their lumber peasants near the lumber mills! They must die to ensure that the humans won't rebuild.

At the same time, assault the upper base at C. Don't do this the usual way, instead take a survey of surrounding military units. Use your Banshee to possess the knight there, and then surgically kill each of the sleeping footmen. With no one left to bother your Mortar Teams, kill their castle. Reign of fire is great for killing those pesky peasants that come to repair. Make sure to kill the 2 lumber peasants on the upper left of the base! Don't worry about the rest of the buildings...

While this is going on, have Silvanis move to A, and meet up with your first Banshee. Wait till the Banshee has 250 energy. Possess one Mortar Team there and Charm the other, kill the footman. You now have 4 Mortar Teams under your command.

Gather the rest of your Banshees and other forces (keep training more Banshees) and move them to K, kill the sleeping footman and rifleman. The main human base is tougher, with Grand Marshal Garithos as the guard. You must eliminate this hero, but he has tonnes of HP, and the dreaded Shockwave ability.

Engage the base with Mortar Teams by hitting the top farms, human forces will charge out. Sleep the Grand Marshal immediately, and take care of the forces, don't waste your Charm just yet, but feel free to possess the knight, if he comes out. Once surrounding forces are dead, Silence the Grand Marshal, you do not want him to Shockwave your Mortar Teams.

Surround the Marshal with your Skeletal Minions from Death Arrow, and attack, keep him Permanently silence for the whole battle. If he geos avatar, you'll suffer heavy losses. Once the Grand Marshal is stead.. move a Banshee and Silvanis into the base. Possess their Mortar Team and Charm their Gryphon Rider. Proceed to destroy all defences, and the Castle.

Note that there's two more Lumber Peons at L, make sure you kill them! With all peons and Castles dead, the human base is disabled. Also destroy the Altar. You may now knock out some key production buildings, so it'll be easier to take this base as an expansion later, but that's optional.

If you still have time left, use it to storm the Undead base with Silvanis and Banshees. You won't be able kill it, but use the time to steal the Frost Wyrm in Base F, and the abominations in both bases. This will be serve as great defense. Once the enemy wakes up, pull your troops out of both bases..

Base Defence:
With only Detheroc left, things are still not easy. The Undead base will send several forms of attacks, 3 land based attacks, and one purely air based.

The air attack will consist of 8-10 Gargoyles, 2 Frost Wyrms and 4 Destroyers. The land attacks include 3 Abominations + 4 Crypt Fiends, 2 Meat wagons and 8 Necromancers, and finally a combination attack including Detheroc, a level 10 Dread Lord.

Detheroc has three spells at his disposal, Sleep, Shadowstrike and Carrion Swarm. In battle, his preferred strategy is to keep your heroes permanently asleep, while he uses Shadow Strike on your clump of air units. On occasion, he will also Shadow Strike your Heroes or Wyrms. If you wish to fight him off without losses, its best to keep him silent.

Build a line of Spirit Towers just below your Black Citadel. Against the aerial strike, Charm a Frost Wyrm and pull him to the safety of your towers, and when you get it, Doom a Destroyer. Focus fire to kill the Second Wyrm, and your towers can deal to the rest. During the first attack, you'll want to Charm a Destroy instead. You can't get these units, but they're very useful.

Against land attacks, sleep key units, like Detheroc and deal with the rest of the attack. Silence Necromancers, and Detheroc. Provided the Dread Lord cannot get off his spells, he is very much useless. If Detheroc managed to get a spell off, its likely to be sleep on your heroes. That's why you want the Black Sphinx, his ability to remove Cripple and Sleep is invaluable. And with it, he's attack becomes highly damaging.

The Doom Guard resulting from a Doom Spell is also deadly. Always maintain a Doom Guard. Use War Stomp against enemy mass Ghouls, dispel against enemy skeletons and use it to Cripple the enemy Hero. Remember to only use Cripple and Sleep when the enemy does not have a Destroyer around.

During this time, you'll want to purchase a Staff of Teleportation for each of your heroes from the Goblin Merchant at H. Doing this allows you to expand at I. While land forces continue to strike at J, their air attacks will be diverted to your expansion. Get 3-4 Spirit Towers there, and teleport your heroes over during an attack. Using a combination of Charm and Doom, as described above, you can fight them off.

Battle of Attrition:
Mass Frost Wyrms, it'll win you this level. Get a Sacrificial Pit, followed by tow Boneyards, mass Frost Wyrms till your on 80 supply. This should give you around 7 of these beats. Them alone (with a Destroyer), hovering about your spirit towers is enough to destroy any incoming attack without losses. Also get a Stature for healing. You see, the enemy does not research web on this level! Use that top your best advantage. Upgrade Frost Wyrms to 3-3.

Silence and Rain of Fire works great on Necromancers

Meanwhile, by moving a Shade to what's left of the human bases. Your heroes can teleport back and forth at will (using their staff). Use this, on conjunction with Charm and Doom, to slowly take out both human bases while your building up your forces. You may wish to bring 1-3 Meat Wagons to hasten the process, if you have spare supply. You'll get a few bonus units for your work as well!

This free up good expansion spots for later on. Once you have a full supply of Wyrms, Move them, with your heroes down near the entrance into the enemy base. (between H and G). Have a shade hovering just inside their base, so you'll know when they send an attack. this allows you to get ready, and silence Detheroc. Without his Carrion Swarm and sleep, your Frost Wyrms can take out offending forces with little loss. Send badly injured Wyrms and heroes to the nearby fountain of health at G.

Base securing their base entrance, you can expand to C and D without fear of a land assault. And air ones can be taken out using 4 Spirit Towers and your heroes.

The final strike:
The undead base rebuilds, you need to kill it in one go. They train their forces at extreme speeds... you have little choice but to get 1000 supply... Once you have a good amount gold (4000), stop harvesting, go to high upkeep with more Frost Wyrms, this should allow you to get about 10-11 of the beasts. Along with your destroyer and statue. Charm Frost Wyrms and Abominations on thier incoming attacks, you can get to about 110 supply.

Now commence the attack! Use a Shadow to locate Detheroc, so you can silence him before he cast any spells. Wait for an attack, destroy it, then send in your Frost Wyrms. Use their breath to freeze spirits towers and production buildings. Don't scatter your wyrms out too much, but enough to keep surrounding buildings frozen.

Have at least 1 Frost Wyrm attacking each defensive and production structure. Freeze their base to a standstill.

Enemy defences will pour out, Doom a Gargoyle... you get a Meat Shield and save your Wyrms. meanwhile Charm enemy units either Abominations or Frost Wyrms. if Detheroc attacks, silence him, and focus fire with your Frost Wyrms that ain't busy keeping a structure frozen, He doesn't stand a chance. Use Devor Magic to dispel Cripple.

Black arrow is also very useful for getting a meat wall, but you want to save your mana for Charm. What you need to do is slow the game down to slowest, and look for units that are just about to die. At this time, shoot one Black Arrow at the enemy with 'B', to get a Dark minion for 6 mana!

Once the primary base is dead, you have no time to lose, gather your forces and assault F. You should still have around 7 Frost Wyrms a alive right now. Detheroc will face you one more time, and with all your Frost Wyrms busy keeping their towers and production buildings offline, you don't have the forces to face this guy. Keep him permanently asleep while your destroy his base. Level 3 sleep allows you to do that :)

Once that's dead, it's game over.

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