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Chapter 4: Return to Northrend

Difficulty: Hard
Heroes: Arthas, Anub'arak
Significant Items: Ring of Protection +4, Sobi Mask, Horn of the Clouds.
Side Quests: Dragon Hoarde

This level is slightly easier than the previous one, though one must still be cautious. Your main threat is the Naga Base, which has a distinct advantage on an Island map such as this. Once that is eliminated, the rest of the level is easy.

Hero Development Guide:
Anub'arak will Rise to level 5 and Arthas will degrade to Level 6 on this mission.

    Anub'arak:
    Level 4: Level 1 Impale, Level 2 Spiked Carapace, Level 1 Carrion Beatles,
    Level 1 Impale, Level 3 Spiked Carapace, Level 1 Carrion Beatles

    Arthas:
    Level 7: Level 2 Death Coil, Level 1 Death Pact, Level 2 Unholy Aura, Raise Dead
    Level 6: Level 2 Death Coil, Level 1 Death Pact, Level 1 Unholy Aura, Raise Dead

    < Arthas gradually gets weaker with each passing chapter, and it is thankful that you get a Crypt Lord. We note that there is a bug in the Single Player Campaign, which gives the Crypt Lord extra armor equal to his level of Spiked Carapace whenever Anub'arak advanced in level. Therefore... it is essential for you to get extra points in this.

    From this level onwards, the Crypt Lord becomes your tank, and Arthas becomes the supporting caster. Arthas therefore, always needs mana.. give him all the items to do with intelligence and mana regeneration. Meanwhile, give Anub'arak all Rings of Protection. He'll get over 50% damage reduction on this level.

Securing a Gold Mine:
You begin with 1 Battleship and 2 Frigates, as well as a land based force. With these, you must secure the Goldmine at A, which is guarded by a Blood Elf outpost. Begin by hiring a second Battleship, you'll need 2 to make short work of their costal defences.

Battleships are very powerful, and outrange enemy towers. Use them to destroy all the coastal guard and cannon towers. When] enemy archers arrive, use your 2 Frigates to kill them. Frigates do normal damage, which does 150% to these archers.

Once coastal defenses are down, bombard and destroy all those poor spellbreakers trying to reach you. Unload your ground force. Have the Meat Wagons attack enemy towers. Cast Raise Dead, and use the invincible troops to engage their men. Once you destroy what's left of their defences that try to reach your Meat Wagons. Charge in and destroy their base. While going this, have Arthas destroy the crates surrounding the base, they'll give you extra gold, lumber and a few nice tomes.

Once the last enemy building is destroyed in the area, you'll be treated to a cut-scene, and a base will be provided for you. Arthas will lose another level and become Level 6.

Building up your Forces:
Your base starts off very limited, so you'll actually need to teach and build stuff. We provide the build order:

  • Build 2 Ziggurats, keep building more when necessary.
  • Construct a Crypt, and a Graveyard
  • Get 3 Ghouls to Harvest Lumber
  • Upgrade to Halls of the Dead
  • Build second Crypt.
  • Start Upgrading Creature Attack/Carapace and train Crypt Fiends
  • Build a Slaughter House, maintain 3-4 Meat wagons.
  • Get Temple of the Damned, build 2 Banshees.
  • Upgrade to Black Citadel.
  • Research Banshee Master Training.
  • Maintain 8-10 Crypt Fiends, just enough so you don't go over 50 supply.
  • Upgrade Unholy Strength to Level 3
Like the previous level, build your buildings to form an enclosure where your Meat Wagons can be deposited.
Use Crypt Fiends to binrgbring Couatls to the ground, and make them easy bait for your Meat Wagons behind.

The enemy will always attack from the West of the Base. The Naga begins with a force of 3 Myrmidons, but will later attack with their Level 7 Naga Sea Witch, 3-4 Myrmidons, 2 Dragon Turtles, 2-3 Sirens and half a dozen Snap Dragons, In addition, they will send aerial assault of 8-9 Couatls.

The humans land attack will be dropped via Zeppelins on the Southwest of your base. These include 2 Glaive Throwers, a Dozen Spell Breakers, and 3-4 Priests and Sorceresses. Their air is a massive barrage of 10-12 Dragonhawks, who will use Cloud on your towers.

These are all actually pretty easy to defend. Keep your Crypt Fiends Burrowed in front of your base, this increases their healing rate by an incredible amount. When the enemy arrives, let them start by attacking your towers, then unburrow to quickly eliminate their siege. By burrowing or death Coiling heavily damaged Crypt Fiends, you usually won't lose a man. Couatls and Dragon Hawks simply die to Crypt Fiends. Also, have your Crypt Lord impale enemy land forces, especially the Naga Sea Witch, who'll channel Tornado over your base. Impale disrupts Channelling.

Defeating Sipphiron:
Once you have maxed to 50 supply, and have about 8 crypt fiends with at least 2-2 in upgrades, you're ready to take out the deadly blue Dragon Sipphiron, he's at B. Journey up through the winding tunnels to the North, the entrance is guarded by a Blue Drake. You can take care of these easily with your Crypt Fiends and focus fire, just Death Coil the Crypt Fiend that gets too damaged.

Sipphiron, despite all his power, is no match for 10 Crypt Fiends. Note the burrowed Crypt Fiend... Burrowing is a great way to keep highly injured units alive.

Continue, killing more Dragons and a Level 10 blue dragon.. same tactics. You'll pick a Sobi Mask on the way.. give it to Arthas.

When you reach B, it's time to fight Sipphiron himself. This guys tough, with 2750 hp. And he's got two Level 10 Blue Dragons as body guides. Begin by killing the two Blue Dragons, while doing this, your Crypt Fiends will get heavily damaged. Use Death Coil to keep them alive. When Arthas cannot Death Coil fast enough, burrow injured Crypt Fiends. Once both Dragons are dead, focus fire and kill Sipphiron.

The reward is well worth it, a bunch of gold and tomes on the left, and of course, the mighty Blue Dragon in undead form! With 2750 hp, 15 armor, and an attack that can deal 200hp of damage (at fast attack speed), you've got yourself a monster! Just this Dragon himself can take on most armies that land at your base. Keep him alive. You also get Horn of Clouds.

During this time, you may have been attack. In each case, pull your Crypt Lords back, deal with attack, before continuing. Defeat of the Naga:
Now your read to build up a force to defeat the Naga, finally go to low upkeep. Build more Meat Wagons, till you have around 8. Increase your Crypt Fiend count to around twelve. At the same time, get 2 Statues for Healing, and complement your force with 2 Master Banshees. Make sure your forces are at 3-3, and hire 6 Battleships and get a 3rd Transport.

You need Sipphiron to win this battle, a Scroll of Protection helps too.

Note that ships do not cost supply... therefore you should use them. Drive your ships around to C and move your troops there. Board the transports. On the way, your 6 Battleships will engage a frigate.. it stands no chance. Now use the Battleships to bombard a Water Guardian on the opposite shore, all the enemy forces will charge out, including about 8-9 Couatls.

Rush your Transports to the opposite shore, unload the Crypt Fiends and Heroes... but not the Meat Wagons yet! The Couatls will be ensnared, and are then easily destroyed by the Battleships. Everyone will focus on Sipphiron, make sure he's being continually death coiled. Use Impale to stun their force and focus on the enemy Royal Guards and Dragon Turtles, Once they're dead, cast Raise Dead to get on your side!

These invincible troops do Chaos and Siege Damage, rush them into the enemy base to deal serious carnage on their Stature of Azhura. Their naga sea witch will come out casting Tornado, impale her and then focus fire to kill. Unload your Meat Wagons. Proceed to kill their base. Use Horn of the Clouds to disable their towers.

The Naga base to rebuild lost buildings, so you will need to kill them in one strike. If the Blood Elves attack you during this, send Sipphiron back to deal with the attack.

Transport over some acolytes and expand here. You'll get gold!

Archers are no match for the Cannons from a Juggernaut.

Establishing Supremacy:
The Blood Elves are easy now... Use Sipphiron and your Battle Cruisers to waltz up the river to D, a Blood Elf outpost. Theirs 2 Battleships, but Sipphiron easily destroys them. Have the Battleships knock down their shipyard and Bombard Coastal towers, Sipphiron takes care of the Dragon Hawk, while the Battleships frag the enemy land troops. Sipphiron can then freeze the enemy barracks and destroy the outpost.

Bring in land troops, expand here as well. Now with two gold mines, dealing with E is child's play. The Blood Elves will continue to attack you with Dragon Hawks and Drops, but now at your expansion at C. Build a few towers there, and you won't have a problem. Sipphiron can kill a Zeppelin in 2 hits!

Repair your Juggernauts, and build more till you have around 8. Load a transport filled with Crypt Fiends, another with Meat Wagons and have them and Sipphiron travel to E. Bombard their towers with your Juggernauts. Unless the enemy attacks over 6+ Dragonhawks, don't bother unloading the Crypt Fiends. Sipphiron can handle it with ease. Meanwhile the Juggernauts deal death to all their coastal structures and units. Unload your ground units to finish them off. You now control the map.

Completing the Mission:
The passageway at F leads to your final destination, but before you do so, you may wish to creep G. There's some Polar Bears there, which your Battleships will destroy. Unload your troops, go up the ramp on the left and kill the Tuskarr. There's a Giant Penguin, kill it, get a Ring of Supremacy.

The Level 15 Blue Dragon Spawn may be tough... but you've got the numbers.

Now go back to F and follow the Red Dotted line till you reach the destination, With all this gold, your force is really unlimited, so I won't go through how to defeat the enemies in detail. Though, at G, you will fight swarms of arachnids, don't underestimate these guys. You'll want Sipphiron and at least 12 Crypt Fiends if you wish to survive.

A good idea is to kill the toughest enemy first, and then use your Wand of Reanimation to bring him your side. When you kill more, cast Raise Dead, this always works. Meat Wagons are also great when you start fighting Nerubians who get Raise Dead, or it won't look pretty.

Notice the detor to H, to get there, you'll need to use Meat Wagons to blast through the trees. But the reward is well worth it, a Ring of Protection +4, provided by the Penguin King (who you don't even need to fight!).

The Nerubians at J are tough, use Meat Wagons to knock down their Ziggurats so you don't keep spawning more troops. The final Guardians include a Level 15 Blue Dragon spawn, but with 12 Crypt Fiends and your huge Bone Dragon... no problem. Walkthrough Index
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