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Chapter 3: The Dark Lady

Difficulty: Very Difficult
Heroes: Sylvanis, Varimathras
Significant Items: Staff of Teleportation
Side Quests: None

No matter how skilled you are at the game, you're going to need a few attempts before you get this level right... though with our walkthrough, you should be able to make it in one.

The difficulty here is the vast amount of enemy troops that attack you, coupled with your lack of units to choose from and your limited amount of resources. Oh, and of course, they attack you in two directions, which make it difficult to use any choke points effectively.

Hero Development Guide:
Silvanis will Rise to level 6.

    Silvanis:
    Level 5: Level 2 Silence, Level 2 Black Arrow, Level 1 Life Siphon,
    Level 6: Level 2 Silence, Level 2 Black Arrow, Level 1 Life Siphon, Charm

    It is essential to get Charm at Level 6, the walkthrough assumes that you do.

General Strategy:
The enemy will attack from two directions, Red from the North, purple from the East. While you only need to destroy the Red base to win, it is a good idea to eliminate Purple. By doing so, you will any need to defend one Choke point, and hence be able to control the map.

There is an expansion at A, which you may want to expand to quite soon into the game. It provides additional income and cannot be attacked, provided your main base guards the choke point at B. The Gnoll's there also provide good troops for possession.

Once purple is destroyed, you can secure the bridge C, and also get the Gold mine at D, ensuring victory. The paths in which in enemy uses to attack you are shown.

Preparation for Attack:
Both purple and red can and will rebuild lost structures, therefore it is necessary to overwhelm them in one go. Given that they produce things 50% faster in hard, this is not easy! It is essential that you have 80 supply of troops, as well as the help of your neutral allies.

By walling your Wagons inside an enclosed space, you can cause the enemy a great deal a pain as their abominations try in vain to reach your siege.

To build up troops, you'll need to minimis losses. Construct spirit towers and other structures in such a way that you off the lower left quadrant of your Hall of the dead. This gives you a space to place your Meat Wagons, which cannot be easily breached by enemy Abominations. This allows you to mass up to dozen of these siege weapons, without them being destroyed. Purple will assault you with Abominations and Crypt Fiends, use your Meat Wagons to destroy the aboms, and then flank their Crypt Fiends from the side with your abominations. Yes, your own, using Possession from Banshees, maintain 4-6 abominations at all times, but no more. Mass abominations is not a good idea, as they're slow, and take ages to actually attack the enemy. A group of more than 6 will get in each others way.

Red will also attack you, using two different parties. The first consist of their Level 5 Dread Lord, 2 Meat Wagons, 2 Necros about half a dozen Abominations. Possess the Aboms (if you don't have enough), silence their Dread Lord and necros. Use Meat Wagons to deal the damage.

Silence is essential when against Necromancers.

The second party consists about about 3 Meat Wagons and a Dozen Necros. What they'll do is unload all corpses, and raise nearly 30 skeletons and skeletal mages to attack you. Without a Staff of the Negation, your best bet is to silence them before they can raise too many. When they approach your base, destroy them with the Meat Wagons... who thankfully leave no corpse. And use Silvanis and the Abominations to kill the Wagons trailing behind.

Meanwhile, execute the following build order:

  • 2nd Slaughterhouse
  • Upgrade Unholy Strength
  • Build ziggurats to wall of your Meat Wagons and Haunted Gold mine
  • Mass Meat Wagons and Banshees till you hit 80 supply.
  • Meanwhile, Upgrade Unholy Strength and Armor till you hit Level 3
During this, you may wish to expand. Also pay a visit to E, where Ogres are attacking some burnt houses. Possess the Ogre Woundmaster, he's a powerful melee unit with bash, and what's more, he costs no supply! In fact, all natural creeps cost no creep when you possess them on this level, allowing you to get a much bigger army then normal. You'll get the side quest of possessing the Orc Warlord at F.

The Ogre Warlord:
Wait till Red attack and then spare 3 Banshees, 1 Abomination and Silvanis to do the job. Run past all of the Ogres, try to kill as few as possible. You see, all the Ogres join your party once you possess their leader. Use the Abomination to slow the enemy down. Possess one Ogre Mage to cast slow on enemy ogres.

Destroying the Barracade is easy, if you have an Abom taking all the hits.

Meanwhile have Silvanis and the 2 remaining Banshees attack the stone barricade. Anti-magic Shell your Banshees, charge you, possess the Ogre Warlord. Once done, all Ogres are yours! The Ogre Mage as especially useful, keep them alive. Bloodlusted Aboms are quite a sight.

All your Ogres cost no supply! But not further Ogres your hrie from the Merc Camp. therefore, keep your Ogres alive! Make sure you have Statures on auto-heal and keep them back, using them only for destroying enemy Meat Wagons.

The Bandit Lord:
There's more troops you can control. Before your first Gold Mine runs out, Silvanis should have raised to Level 6, get Charm. Take her with one Abomination to G. Use the Abomination to take the hits from the bandits while they both break open the gates. Run your abom back before it gets killed, and have Silvanis charge in and Charm the Bandit Lord. Ignore all attacks, Silvanis will survive with around 300 hp. Hit the crates here, you can pick up a Ring of Protection +3.

You n\now have over 24 bandits! The most noteworthy is the Rengade Mages, who have Level 1 Chain Lightning. Units casting damage spells are lethal... and with 3 of them, they can deal 360 damage to any unit... no cooldown, and another 360 within a few seconds. With these guys, you can level whole armies. I recommend buying more of them from the Merc Camp, though they cost 4 food, they're far superior to abominations.

A Scroll of Protection will greatly improve the success of your battle.

Destroying Purple:
With all the forces at your disposal, 80 supply, Ogres and Bandits, you've got enough to kill Purple. Wait for a Red attack, destroy it, and move out all your forces. Aboms in front, Ogres trailing, Bandits after that, Meat wagons (you need at least 10) trailing. Also have 5 acolytes on Auto-repair. On the way, you'll pass a Goblin Merchant. By a Scroll of Protection, it's invaluable with a force this large. use it in the next battle.

Lead out enemy forces with a unit, and Charm an oncoming Abomination... now attack! As your Meat Wagons push forward, make sure nothing reaches them. Have your Renegade Wizards selected and Chain Lightning everything in your way. Use there Mana with wild abandon, they have 500 each, and with 4, that's 20 Chain Lightning spells. Meanwhile, the Meat Wagons will target the buildings exclusively. Your units have only one role... to defend the Meat Wagons at all costs.

Units the Meat wagon to systematic target all production buildings.. followed by their Black Citadel.. then all acolytes. Once they're all dead, victory is assured.

While you attack, red will attack your main, don't worry if the destroy a few buildings, even if they get all of it. The dead enemy and the gold in more important. Use your acolytes to expand here.

S\Chain Lightning is lethal.

The Strike at Red:
Despite your huge force, most of it would have perished during the fight, and you'll need to replenish it. While your building up, move your remaining forces to C (you may have to fight off a few attack during the journey). Near there, is a fountain of mana, great rally point for Banshees. However, the place is guarded by a Frost Wyrm, 2 Crypt Fiends and 2 Gargoyles. Charm the Frost Wyrm, your units can take care of the rest.

At this bridge, your forces can again take out enemy attack with easy. Keep your Meat Wagons a good distance back, so that when enemy strikes, all his forces a clumped on the bridge. With 12 Meat wagons... goodbye force! Then use Bloodlusted Renegade Mages to take out their Siege. Oh... Chain Lightning helps too. Meanwhile, keep Silvanis patrolling on perimeter of the enemy base. From there, you can spot Aboms fathered near their outlying towers. Charm them, when you can. Then provide a good meat wall.

Once you have 100 supply of troops, 12 Meat wagons, 4 Aboms, 6 Renegade Mages, 5 Acolyes... attack. Do not charge headlong in, instead use Charm to lure out enemy forces... right into your line of Meat Wagons. Chain Lighting everything, Silence their Dread, focus fire... then proceed for base destruction, you know the drill.

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