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Chapter 1: King Arthas

Difficulty: Almost Impossible
Heroes: Arthas, Kel'Thuzad, Silvanis
Significant Items: Mantel of Intelligence +3, Slippers of Dexterity +3, Ogre Gauntlet +3
Side Quests: None

This map will test parallel processing to the max, and you can't afford any mistakes. In fact, this is one of the most difficult missions in the entire Frozen throne Campaign... well on hard anyway.

For the vast majority of the mission, you will need to keep game speed on slow as your micro all three forces to prevent enemies from getting through. I recommend saving often, so you don't have to start to level all over again.

Hero Development Guide:
Silvanis will Rise to level 4..

    Silvanis:
    Level 3: Level 1 Silence, Level 1 Black Arrow, Level 1 Life Siphon,
    Level 4: Level 1 Silence, Level 2 Black Arrow, Level 1 Life Siphon,

Overall Strategy:
There are three passages to the mountains, and each of your heroes guard one of them. In the minimap, we've represent the locations of the 9 villages by orange squares, and the paths in which the peasants flee to be the orange dotted lines.

Make sure at any one time, you have forces covering all these lines, or units may escape. You only have 20 chances, and need to be very careful.

From the Map, we can see that Kel'Thuzad must stay put at his base, or be forces to split his forces. In hard difficult, splitting your force is suicide... so Kel'Thuzad can only defend. Meanwhile though Arthas can launch a few offensives he's Aboms are very dumb.. and idiotic. he mainly has to be defensive too.

You salvation lies in Salvanis, as Banshees can possess everything, allowing you to exceed to limited 30 supply limit. She's the only person who can afford to split her troops. So basically, you'll want Silvanis to do all the Village destroying, while the other heroes do their best to defend

The Enemy starts off coming with weak units, militia. But quickly get Militia Spearmen and Militia Captains, the Captains have 1100hp and critical strike. They do get very tough. Later, you get Militia Commanders who have Healing Wave and Level 3 Devotion Aura... You will need a full supply of troops to stop them. Don't get complacent.

Whenever you attack a village, a Paladin, (Either Level 6, 7 or 9) will town Portal to the location with 2 Knights, unless you have vastly superior forces, you can't beat these guys off. Their resurrection and 45 second Divine Shield is very messy... I will detail what you should do for each side in the following. You need to put all three pieces into action at the same time.

Cripple and Skeleton Swarms is all you can do with the Lich.

Kel'thuzad's Strategy:
Kel'thuzad is purely defensive, don't try taking out any village with him. Begin by massing Necromancers, and turn your Necromancers to autocast Raise Dead. Also maintain around 2 ghouls up front for skeletons. With 30 supply, you can maintain around 12 Necromancers with ease.

For most of the time, you can leave this side to their devices. However, when attacks are exceptionally big, you will need to micro them. Against Militia commander's, use Cripple. Also Frost Nova them, which usually kills surrounding militia. These guys can then be raised as dead. Once you have about skeletons, you'll have no worries.

The biggest danger here, really, is when you don't pay attention, and your skeletons wonder away from the Necromancers, and so when the enemy attacks, you have no meat wall. In this case, use Kel'Thuzad as Meat Wall, and Frost Nova to try and create corpses ASAP. Focus on the weak units, before the strong.

Arthas's Strategy:
Arthas will be your most difficult side to maintain, since he has no missile troops, nor any units that can create troops. As enemy villagers and packhorses have very low priority, your Abominations will always engage their Militia and totally ignore their villagers if left to their own. You, however, do not have the attention spine to force target every villager that comes in. So what do you do? Build 3 ghouls, and have them on patrol at least a screen width behind the Abominations. These ghouls do not engage enemy military units, as they'll attack the Aboms in front. However, they can easily rip the villagers and packhorses that get past Arthas to shreds. Spend the rest of your Resources are Aboms... for cost, they're much more efficient fighters.
Use Raise Dead to Kill Enemy Farms, also remember that with Level 3 Death Pact, sacrificing any unit will bring Artha's life to full.

Due to the fact that you'll have no more than 6 Aboms at any time, it is very difficult for you to take on a village with a Level 9 Paladin.. but you don't have to. After a tough battle, where you've lost an Aboms, cast Raise Dead. Send your invincible units to target the enemy farms (ignore everything else). As these only have Heavy armor, your invincible dead can kill 1-2 forms before they explode... and there's nothing the enemy can do about it!

Repeat the process twice, and the village at A is destroyed. Now move your Aboms up to guard K instead (keep your ghouls where they are). Now your Raised Dead are within range of the Village at B. Repeat the process 2-3 times, and you'll destroy the second village as well. Now stay put, there's nothing more you can do. Just replace dead Aboms, and use raise dead in tough battles.

Oh, also break open all the creates near you, you'll find Bracers of Agility +1, as well a Scroll of Healing. Also stock Arthas up with Mana Potions. So that he can Raise Dead whenever cooldown allows it.

Silvanis's Strategy:
Mass Banshees! You need nothing else. Or rather, with them, you'll get everything else. During the time when they attack with nothing more powerful than Milia Spearmen, just use your Banshees. Later, as Milia Captains come in, possess the Captain of each and every attack. Have Silvanis up front, so that she and her Skeletal minions can take the hits while you possess the next Captain. There's also 4 knights just along the road, possess them too.

Its ironic that militiamen with Spears are far superior to riflemen.

Keep your Captains at the back, so they don't die. If you do this well, you can get 40 supply worth of troops... since each Captain is 3 supply, where's a Banshee is 2. Once you have use up all your Banshees on Captains, and have got a whole group of them, it's time for assault.

Kill the base at C first, all it has is Mortar Teams, Your Captains, who can deal 100 damage with critical strike, will slaughter them. When the Paladin Town Portals in, silence him immediately, and focus fire. Without divine shield and resurrection, he doesn't stand a chance. At this point, check the three Spearmen you left behind, they may need some help.

If you're on a role, and still over 30 supply, after all this, got take out D. There's two guard towers and a Cannon Tower, but they all have Heavy armor... so you can take them out quickly. Proceed then, to kill most of their troops, then their farms. Remember to silence their Paladin.

All this should bring you down to around 20 supply, fill the gap with more Banshees. However, rally the Banshees at L instead, there's a mana fountain there, which can get your Banshees to possessing status faster. By now the enemy will start sending Militia Commanders. Use the rest of your supply on them. So by the time all your Banshees are used, you'll have over 40 supply, about 8 Militia Captains and 4-5 Militia Commanders.

Now the commanders just rule, each has 500 mana, which means, with mana regeneration, each can cast around 5 Healing waves! That's 25 Healing Waves! Your troops are almost invincible. With this force, attack the village at E (remember to leave 3 Captains behind as guard). Provided your silence their Paladin and keep your fingers on 'E', the hotkey for Healing Wave, you'll kill them with no losses. Remember that once you killed the Paladin, it is advantageous to take out their farms before you take out their troops, or more troops will be generated,

At this point, no more villagers will flee from Silvanis's side, her side the clear, and she no longer needs to waste troops defending!

Go back to base, fill Silvanis's Inventory with Mana Potions, recuperate all your units Mana at the Fountain, and prepare for the biggest fight in the game. You need to take out the Paladin base at J.

Excessive use of healing Wave makes your army almost invulnerable.

Death of the Paladins:
The Paladin base is well guarded, all three Paladins, the Level 6,7 and 9 are all there. In addition, when you kill them, they will start to resurrect at the Altars. In addition, there's a dozen Sorceress and Priests, about 6 Knights, and 6 more who will spawn during the process of the Battle.

To face this battle, lay down your Goblin Land Mines outside their base. Send Silvanis in, Silence their Priests and Sorceress attack, and run back. Their forces will be weakened by the mines, Engage with your forces, and keep healing damaged units with your Militia Commanders. Pick on a Paladin, silence it, focus fire, it dies. Pick next Paladin.. etc...

Once most of their forces and all of their sorceresses are dead, target the glowing altars, which are obviously resurrecting their Paladins. You don't want to fight these self righteous people more than once! You may right out of mana to cast Silence during the Battle, with Black Arrow and all.. that's what the Mana Potions are for.

Once the base is dead.. the rest shouldn't be hard.

Cleaning Up:
With the destruction of the Paladins, no more Paladins will come to the aid of the villages. What's more, Silvanis is now free to help Arthas or Kul'thazad. While your other two heroes continue to defend the passageway, Silvish is free to destroy each village... one by one. If you're under 30 supply, stock up on banshees.

Wipe out the Village at F first, using Healing Wae as usual. There might be two Mortar Teams on the way. Possess them. With Rabid healing, and no enemy hero, everything is a breeze. With F dead, Arthas is free to help out as well.

ELiminate I, this is the toughest base, but with two heroes, you won't have much of a problem. Meanwhile, move your two possessed Mortar Teams to J. they can hit the Villages at G and destroy it.

Before you destroy the final village however, pay a visit to M, N and O. Each contains a Level 7 Hero, Mountain King, Elven Ranger and Archmage. Killing them will cause them to drop a +3 item of their respective primary attribute.

Mission Secrets -By Chib 1. At the second from top village on the left of the map, you'll find that at the left side of the base, there is one tree which is larger and darker than the rest, there is actually a whole line of them, hiding a path just above them that leads to the left. Head in to find... Little Timmy! :) He sells you Ice Shards for 750 gold a pop.

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