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Mission
3: The Dungeons of Dalaran
Difficulty: Easy Heroes: Prince Kael, Lady Vashj Significant
Items: Ring of the Archmage, Shamanic Totem,
Essence of Aszune, Frost Wyrm Skull Shield Side Quests:
None |
This is a fairly easy mission offers a nice
interlude in the Human Campaign. Provided your careful, and turn
Game Speed down from fastest at key battles, you can pass most of
this mission without losing a single unit. As usual, we won't
cover every individual battle, just the ones that you might have
trouble with.
Hero Development Guide: Both Kael
and Lady Vashj will rise to Level 5 on this Level
Kael: Level 5: Level 3 Flame Strike, Level 2 Banish
Lady Vashj: Level 5: Level 3 Forked Lightning, Level 2 Cold
Arrow
General Micro Guide: First of all,
there's absolutely no hurry in this mission. Take it as slow as
you like. Here's a few general tips on how to use your units and
heroes to their maximum effectiveness:
1. Your Elven Captains are tough, provided you have Elven Priests,
you can easily heal them too. So have them soak up the damage.
2. Flamestrike absolutely everything that looks tough, all of your
melee units are Spell Immune.
3. Have your Priests on Autocast Heal, since most of your units
can't be Inner Fires. Against tough bosses, Inner Fire your heroes
and let them take hits.
4. Keep your Priests Alive! Siege Units have high Priority on
Priests, when fighting Mortar Teams, keep Priests out of the
Battle.
5. When against tough opponents, like multiple Knights or Elite
Guards, Banish one to even the odds.
 | | Banished units take extra damage
from spells, and can't do much in terms of attacks. Against
bosses, keep them permanently Banish and fire your spells
away. |
6. Against tough bosses, use
Banish, Chain Lighting and Flamestrike. banished units take extra
damaged from spells, and will get destroyed by this combo.
7. When up against overwhelming numbers of opponents, run your
units back. often, only half of the enemy force will follow
you.
I could stop the guide right there, and you'll be able to finish
the mission. But we'll get into a little more detail.
General Item Searching Guide: Follow these steps, and you won't miss an item on
the map:
1. Break every Egg, Crate and anything else that's breakable.
2. Flame every patch of Mushroom you see.
3. Check out Minimap, if you didn't visit someplace that we
explored in that minimap, then you've missed something.
Fleeing the Prison: Many of your
cellmates are locked on the path from A to B. Fight a few
footmen.. easy. Rescue your first Lieutenant on the way to A.
There, you're up against a Level 8 Spider. Remember the Banish,
Flame Strike, Lightning Combo... its dead. Break open the cells to
get Spell Breakers and Priests. Destroy all of the Eggs to get a
few items. Level 1 Spider Broodlings might pop out.. but I
certainly hope you don't find them a challenge!
 | | There was a Spider There...
really. |
Proceed back to A and go East, a
Footman will try to hit a Lever. Should he succeed, you must find
extra Elite Guards. Cast Banish on him, then kill him at your
leisure. Whenever a Footmen tries to sound an alarm in future,
remember to just use Banish.
Kill the Rock Golem at C with Focus Fire, break open the Box to
get a Tome of Knowledge. Turn back, and Flamestrike the Mushrooms.
Get the item hidden behind them.
Now backtrack to A, break open the door. A brief cutscene follows,
and your given your side quest. Find and slay the four Ghost
Wizards. Your introduced to the concept of switch runes. To
activate them, place one of your units on each of the two ruins.
Doing so will open a secret passage, a lot of items and tomes are
hidden this way.. so keep a lookout for them! We've used Colored
Dots on the Minimap to Highlight whereabouts the two ruin switches
of each color are, follow them to activate the ruins.
As an example, we've got two Green Ruins in the room, activate
them and a door opens. Kill the Level 1 ghost Archmage (Banish +
Flamestrike if you like, but he's a pushover) to get the first
piece of a Ring of the Archmage. Each Piece gives +1 to
attributes, and when all four pieces are collected, your Hero also
gains the Brilliance Aura.
Follow the Blue Trail down, there's a major fight between humans
and undead. Humans will lose, so help them to balance the odds,
alternatively, Flamestrike everything. Activate the ruins a Door.
Kill the Level 3 Ghost Archmage inside (Banish + Flamestrike) to
get the second piece of the ring.
To east along the bridge, you may wish to explore E, but all you
get is a Claw of Attack +3.
Before you break through the gate, attack the Level behind it to
release Dalaran's Experiments, a huge Furbolg Shaman and an Ogre
with 4000 life. They'll start fighting the guards, Go in, and help
them kill the experiments. These guys are tough, so keep the Ogre
Permanently Banished first, as you destroy the Furbolg. Kill the
War Golems for a Scroll of Mana, if you want. Activate the
Ruins for another Tome.
Move North, prevent the Guard from opening the Lever, break
through the gate. Kill the 2 Knights + 2 Footmen (Banish a
Knight). Activate the two yellow ruins to get another Tome. Go
through the gate. Follow the trail to G, you'll see Red and Cyan
Runes switches at E and F on the way, but you can't activate them
yet. You'll enter a room with two switch runes, activate them to
defeat the third Ghost Mage, a Level 6.
Just south of G is a Cavern, there's another Human vs Undead
Fight, Flamestrike them all.
 | | Get the Rune under the Ring of
Flying Sheep to activate the secret
Level. |
The Secret Level:
Alright, pay attention! Make sure to pay a
visit to the Chamber at H. there's 3 Sheep here, each in there own
pen, and a switch corresponding to each. When you move your there,
you will hear one of three sounds:
'Baa' 'Ram' 'You'
Step on them in order such that they sound out "Baa Ram You" and
the door to the North will Open. Step through, and grab the
'Secret Level Power-up" in the middle of the Flaming Circle of
Flying Sheep... there, Secret Level Activated!
The Final League: Now back in the
Cavern with Mushrooms, you should sot a tunnel near the south end
of the Easter Wall. Go through it, and you'll be teleported to a
platform overlooking E. Now move a unit back to E, and you
activate the Red Runes. This opens the doors to reveal the Level
Ghost Archmage. he might look tough, but he's easy. Banish him,
cast Flamestrike, cast Forked Lightning.... he's dead. Get the
final piece of your ring.
Now return to where you were and keep going. You'll enter a room
with Mushrooms on the North East Corner. Flamestrike them, and
there's a Rune of Restoration. Underneath it... the second Cyan
Switch. Have a unit stand on it and activate the other one at F.
The door opens, kill the Level 11 Arcanite Golem.. just Focus fire
and run back damaged units.
Break open the creates inside the Rune, and you've got yourself a
Shamanic Totem, Essence of Aszune and Frost Wyrm Skull Shield!
Back to H, the guards release some Flesh Golems, nasty! Run back a
little, and Banish the big one. Hit him once with a Priest and
he'll start running away. Kill the smaller ones. Now go back and
focus on the big one. Just keep using Banish, Flamestrike and
Forked Lightening, and you can kill him without losing a guy. Kill
the pesky footmen.Detor to I and get some more troops.
Back at H, free your Lieutenant. You're Main mission is now
updated... You must kill Jailor Kassan.
 | | Knights will attack you from the
Flank, use Banish to Disrupt their
Ranks. |
The Final Battle:
Before you engage Jailor Kassan, free all the
troops locked at J. Now the Jailor himself is tough tough... 5000
hp and magic immune! Are these guys Genetically Engineered? No
matter, kill the support troops first before attacking the Jailor.
Four Knights will charge out of the gates, use a combination of
Banish, Flamestrike and Forked Lightening. Once everyone's dead,
focuss of Kassan. He won't live.
Mission Secrets - By Chib
1. Directly to the right of where you start, cut down the giant mushrooms with Firestorm and swim Lady Vashj down the river to find a Stone Token.
2. When you come to the yellow marker in the water, take Lady Vashj down the river to the bridge to find the matching one.
3. Just up and right through the gate from here, you'll find a purple marker under some boxes, the matching one is down and left in the water on the left side.
4. Just up and right from those last markers, you'll see the first of a pair of red ones. To find the other one, you have to keep travelling through the dungeon, you'll soon get to a room with a few giant mushrooms in it, some carts of gold, and a whole load of Undead and Humans fighting. On the right hand side, you'll see a cave with some sparkly blue lights dancing around in it, walk into the cave and you'll be taken directly to the other red marker (which opens the gate right next to them).
5. Through the gate to the left of that room where the Humans and Undead were fighting, you'll find 3 sheep in cages and 3 floor buttons to walk on. Depending on which button you walk on, the sheep will say one of three things; "baa", "ram" and "ewe". Just walk on the buttons in the correct order so it says "Baa Ram Ewe" and a gate will open above you. Walk up there and you have activated the secret level! Also, Check out the little model on the table in the sheep room, it's "Bob's Guns" shop again. :)
6. Further along to the right of the previous rooms, you'll find a group of Humans you have to kill next to a bunch of giant mushrooms. Cut them down to not only find a Rune of Restoration, but the teal marker. The matching marker can be found by going back near where the red markers were (just down and right from them). Also there is the door which the markers open. Inside is a Level 11 Arcanite Golem, but the real prize is in the boxes where you find several unique items; Shamanic Totem, Essence of Aszune and Frost Wyrm Skull Shield.
Walkthrough Index Post
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