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Mission
2: A Dark Convenant
Difficulty: Very Difficult Heroes:
Prince Kael, Lady Vashj Significant Items:
Pendent of Energy, Claws of Attack +6, Ring of
Regeneration, Staff of Sanctuary Side Quests: None |
This level is extremely hard, you'll be
attacked almost constantly. The only way for you to win is to
attack and defend at the same time. Finally, its a pain to kill
anyone, has you have no siege units at your disposal. All in all,
this makes it so that the map will take well over 2
hours.
Hero Development Guide: Kael will
rise to Level 4 on this Level
Kael: Level 4: Level 2 Flame Strike, Level 2 Banish
Lady Vashj: Level 3: Level 2 Forked Lightning, Level 1 Cold
Arrow
The Undead Assault: There's nothing
much you can do here except watch your outlying bases die. Try
harvest as much gold as you can be sending peasants from D and E
to harvest at B and C. Also flee all your military units to the
beaches near I and J. You see, once all of your town halls are
destroyed in the outlying bases, there's a trigger that'll move
all surviving units directly to A. Therefore keep your guys alive.
When the Undead reaches bases B and C, flee the peasants to I and
J as well.
Meanwhile, starting building defences at A. Upgrade your Scout
Tower to a Guard Tower and Build 3 More. Build a second Gryphon
Aviary and use remaining gold to Train Dragon Hawks. Do not try to
save your outlying bases, it is futile. Once the bases die, the
Naga will come in to save the day...
 | | Cloud the Towers, Cyclone the Aboms, Parasite what's left,
and your Naga Warriors will smite the rest. |
Securing your Economy: With the
Naga in your army, you need to secure a mine. Base B is the
easiest to take out. Keep your Priests, Sorceress and Kael at home
base for defence, and use the Naga Force to strike at B. Get two
Dragon Hawks, cast Cloud over their Spirit Towers. Summon a Sea
Elemental using your Royal Guard and attack. With Parasites, Frost
Armor and Crushing Wave, their defences will die with ease.
Destroy the crates near the gold mine to pick up Gold and a Tiny
Castle. Use it on the Mine and transport some peasants over. Get 3
Guard Towers to defend the base at bridge K.
I need not remind you that your Naga force is irreplaceable! Use
them carefully, and try especially hard to keep your Royal Guard
alive. He is the only you have that deals decent damage to enemy
buildings! Purchase a staff of sanctuary for the Sea Witch, and
use it on your Nagas if they're low on Life.
Your Royal Guard must survive, he's the only unit that you'll get
which can do significant damage to buildings. Keep him hotkeyed
under a group just as you would a hero, because hell, he's better
than your heroes! Use Staff of Sanctuary on him whenever he gets
dangerously low on health.
The vast majority of the enemy attacks will concentrate on A, so
you should focus all of your defences there. There'll be very
scattered attacks on your expansion, which you can take care off
with Towers, and Dragon Hawks. On the other hand, the main base
will be attacked nonstop. You'll want to get about 12 towers ASAP,
including 2 Cannon Towers in the front to take the hits.
Purple attacks it with 2 Meat Wagons, 6 Banshees, 2 Aboms, and
about 6 Necromancers. Priests are helpful here. Use Flamestrike to
destroy enemy Meat Wagons and Casters. Whatever you do, do not
engage purple with your Myrmidons, you do not want them
possessed!
 | | Remember, Flamestrike doesn't hurt air. |
Orange attacks using 8-10 Crypt Fiends, supported by a Meat Wagon
and several Necromancers. Flamestrike again does the trick.
Green has two different attacks. the first is a purely aerial
fleet of 2 Frost Wyrms, 8-10 Gargoyles, and 4 Destroyers. Your
best chance is to get an fleet of 10 Dragon Hawks and hover behind
your Guard Towers. When the enemy comes, the Gargoyles will target
your towers. This gives you the opportunity to aerial shackle all
their units except the destroyers. Your towers are then free to
make short work of them. However, do not try to engage this force
with just your Dragonhawks, even if you have 16! With Destroyers,
who're immune to magic, it just doesn't work! Also, during these
battles, you may wish to turn Gameplay Speed down to slowest,
allowing you to shackle them before they reach you.
The second attack is basically ground, which they drop off at H.
This one contains 7-8 Abominations, a few Crypt Fiends and their
Level 7 Dread Lord. All supported by 2 Destroyers. Again don't try
to take this out without towers. Use Flamestrike to weaken the
enemy, and Banish to disable the Dread Lord. The Dragons are great
at focusing on the enemy Infernal.
When you get a brief reprieve, use your Nagas and 2 Dragon Hawks
to take out C. The exact same technique as B. Destroy nearby
crates to find Gold and a Tiny Castle, and get another expansion.
Again, four towers for defences are adequate
Defensive Tactics Here's where your
Myrmidon become extremely useful. They can Ensnare enemy Barges
while they're in water! This means, once you've destroyed a Barge,
all of their inhabitants die!
Station a submerged Myrmidons at each of the locations N, O and P.
Keep a lookout for incoming colored dots on the minimap. If
they're barges, unsubmerge, ensnare it. Send a Dragon hawk and
together, you can kick the Barge. Beats fighting off Dozens of
units any day. This frees your Dragon Hawks to help offensive for
most of the time, only having to fly back to defend against the
Aerial Assaults.
Destroying the Supporting Dead: Now
its time to destroy the supporting undead bases at D and E. I
recommend E first as it is slightly easier. As the techniques for
sieving both bases are exactly the same, I'll go through on in
detail and assume you do the same for the other.
 | | As your Cannon Towers attack the Purple Base,
their troops will charge out and die. |
While the defences of each are not strong, the catch is that you
can't spare much to siege them with either. Kael should be there
as well. That leaves you with about 2 spare Hawks, your Naga
Toyal Guard, and Lady Vashj. Throw in 1-2 priests, and there's
your attack force.
Without siege units... your best method of destroying a base is
Cannon Towers. (Unfortunate no?). Build two Arcane Vaults at K and
stock up your Naga Sea Witch with Ivory Towers. This provides
almost instant scout towers at a cheap price. Hire a Mechanical
Critter to scout out your target. Now using Ivory Towers, quickly
erect a row of 5 Cannon Towers outside the enemy base, just out of
the range of the enemy Spirit Tower. When your towers are built,
they'll attack the Spirit Tower and kill it (Cannon Towers
outrange all other towers). Enemy defences will pour out... but
not too many. Aerial bind the Frost Wyrm to kill it, use Sea
Elementals to take the hits, and Crushing Wave on the Ghouls...
Your Cannon towers can then destroy their towers.
Buy 5 more Ivory Towers and erect them in within range of key
enemy structures, upgrade 3 to Cannon and 2 to Guard... Remember
to Sanctuary your Royal Guard if he gets hurt too much. Repeat
this process with five more Ivory Towers to get a further foothold
on tier base. With cannon towers doing over 100 siege damage,
their base will fall.
Expand here. Rinse and repeat for the other base at D.
During all this time, it is essential for you to pay attention to
the enemy map. Your Myrmidons must Ensnare and Intercept as many
Transports as possible.
Overwhelming Green: Green is
exceptionally hard to destroy... begin by plant dozens of towers
outside the North of their base. Both Guard and Cannon Towers. You
have 4 mines.. do not be afraid to use your resources. Get a a
line of at least 18 towers outside their ramp, with a 70/30 ratio
of Cannon/Guard Towers. Build 4 Barracks to pump out archers.
Meanwhile, Green will continue to attack you, and hence you'll
need to keep your Dragonhawks available for dealing with their
assaults. They may however, switch to attacking your expansion at
E. If they do, you'll need to build some extra guard towers there
against air (you should have more than enough cannon towers left
from taking over the base). Now train up to 80 supply of Archers.
Stock the Sea Witch's Inventory full with 5 towers.
 | | Green will assault your towers constantly with all they've got,
and does Green build fast! The key is to lead enemy units away from the
towers that your building to the row of towers behind thats well established. The
Battle is Chaotic! |
Lead out an enemy attack by hitting their Nerubian Tower... When
then comes out. Use the Archers to focus fire of the Black
Sphinxes. Spare 2 Dragons Hawks to cast Aerial Binding on the
Frost Wyrms. Your peons will have higher priority than the towers,
have them lead the Dread Lord around in Circles. Also Banish their
Abominations, followed by Forked Lighting. If you still have your
Royal Guard, Frost Bolt comes in handy for stunning the Dread
Lord.
As soon as you defeat the attack, replace lost units with Archers.
Cloud the enemy Nerubian and Spirt Towers and use your Ivory
Towers to put up 3 Cannon and 2 Guard Towers. More enemy units
with charge out... defend your towers with all you've got. try to
lead them back with your Archers into your 18 Towers.. this is the
hardest part. Once the Cannons Towers are built... they can take
care of surrounding structures. Fortify them with more towers.
You'll have to repeat the above procedure for every half screen of
land... the Cannon towers are your decent siege weapon. Good luck!
But before you destroy the base completely.. there's a few things
you should do.
Tying up loose ends: You know have
lots of gold, and a huge army, so creeping won't be a problem.
Make sure to creep the following:
Storm Wyrm at I: Drops a Pendent of Mana. Level 10 Hydra at
L: Use Flamestrike to destroy the Rock Barrier to get to the
Hydra. It gives a Mana Stone, a Ring of Regeneration and a Tome of
Agility +2. Level 6 Troll at M: Drops Claws of Attack +6
Go kill the last Green building, you're done!
Mission Secrets
1. At the very top right of the map, there is a little section cut off by trees from the rest of the land (get to it by boat is easiest), inside are a some Lightning Lizard's and a Storm Wyrm.
2. At the bottom left of the map in the water, there is a line of Rock Chunks you can break through to find yourself a level 10 Ancient Hydra which drops some nice loot.
Walkthrough Index Post
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