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Mission 4: Wrath of the Betrayer

Difficulty: Medium
Heroes: Maive
Significant Items: Staff of Teleportation, Orb of Slow, Talisman of Evasion
Side Quests: Naga Excavators

This level is a cross between a dungeon crawl and a defend the base. On the one hand, you have a limited amount of troops that you must get from one point to another, on the other, you've got to defend your base till you can achieve the first goal.

While it may appear at first that you won't have a Hero to defend your base. This isn't true. You'll be able to get a Staff of Teleportaion early in the mission, allowing Maive to Teleport from one force to another whenever necessary.

Hero Development Guide:
Maive will rise to Level 6 on this Level

    Maive:
    Level 6: Level 2 Fan of Knives, Level 3 Blink, Spirit of Vengeance

Initial Preparations:
The key about this mission is speed. You will want to transport the runner to the required destination as soon as possible, as you have a very limited amount gold and cannot possible defend against enemy attacks forever. Yet, you can't afford to be careless, since there's no way for you to reinforce your runner's escort. Therefore, this is one quest where you shouldn't explore everywhere... the one quest where you should only fight what's necessary.

To begin with, your base is too scattered. The enemy will attack from A, B and C. Attacks from A involve around 7 Mymidons, a Level 6 Naga Sea Witch, a dozen Mur'guls and a couple of sirens. Attacks from B will involve half a dozen snap Dragons and 2 Dragon turtles. Attacks from C will feature 8-9 Couatls. There's no way you can defend against them with your forces scattered.

Building Protectors in the form an 'L' is very effective. Initially, before you can block off your protectors with Moon Wells, you'll need to use the unit you start with instead.

Lift up your protectors, and move them to surround your Tree of Eternity, so that they for a 'L' with your Tree of Eternity nested on the right angle of the L. Build Moonwells in front of the Protectors.

Your resources are limited, and you'll want to avoid wasting it on units. Stay on a low upkeep to make best use of your Gold Mine. Instead, spend what you've got on Moon Wells, Protectors and Upgrades. Upgrade the Moon Wells at the Huntress Hall Immediately, followed by weapon and armor upgrades. Also research Nature's Blessing and Marksmanship. Later, Upgrade your archer's range and the ability for Bears to Roar while in bear form (at the Ancient of Lore).

Now that your base is running, turn to your escort and proceed to D. Use the Micro Tips in the previous mission to dispatch the Naga's at D. Watch out the Royal Guard, who has ability to cast Crushing Wave, and summon Sea Elementals. Both will target your Archers, so keep an eye out on them. Kill the Mur'gul slave to get your Side Quest and reveal the most useful item in the game, a Staff of Teleportation.

This staff allows your hero to Teleport to any friendly land unit. It works just like Mass teleport, but does not affect surrounding units. It has the advantage of having a very quick cooldown. This staff should be activated whenever you're base is under attack. If your base is to survive, Maive will have to be there. And the first attack should occur right about... now.

Base Defence
During the mission, you'll be defending your base countless times. So we'll detail everything here.

1. Although you have a sizeable defensive force, they'll all be dead within the first half a dozen attacks. Don't bother replacing them. Instead, build a 'L' of protectors as I've mentioned. During an attack, use the Staff of Teleportation to bring Maive into the fray.

2. Blink into the enemy forces and use Fan of Knives, with more than a Dozen Moon Wells, you should not be worried about wasting mana. Use the spells as often as your possible can. Whenever Maive is heavily damaged, Blink back to your Moon Wells and heal. You'll be extremely hard to kill.

3. With the Shadow Orb, Maive can attack air. Coupled with Fan of Knives, Couatls should not be a problem.

4. Against the Sea Witch and her Minions, use Fan of Knives and Blink to destroy the hero and her Sirens. Due to the Moon Wells in the way. the Naga Myrmidons cannot deal much damage, finish them off last. Though most of the time, your 10 or so Protectors would have killed them.

Frost Armored Dragon Turtles are your biggest thread. Kill them will your spells ASAP. Note the parallel Moon Well Formation disorientates enemy troops. You're free to build as congested networks as you like, due to the Warden's ability to Blink.

5. Your biggest threat are the Dragon Turtles, who do a massive amount of siege damage. In any attack, blink to them, killing them is your Number 1 Priority.

6. Once Maive has Reached Level 6, keep a Spirit of Vengeance permanently protecting your base. It can raise Spirits that serve as great blockades against enemy Dragon Turtles. And deal that much extra damage.

7. Once you've got your formation of Protectors Ready, spend extra gold by building a second line of Moon Wells approximated 3 tiles away from your first line. These help hinder the Dragon Turtles and Provide more healing for Maive.

8. Build excessive Moon Wells, more than your supply requires. As long as there's filled wells, Maive is invincible.

To the Transports
Follow the dotted red line till you reach see. On the way, you'll engage several packs of Mur'guls, but with Fan of Knives and Roar, you will easily dispatch them. Also, you'll find a bridge to the south that leads to an excavation at E. If you've been following the walkthrough, you should have already bought yourself a Staff of Negation, which is exactly what this excavation gives you. So don't bother. Conserver your forces. (However, if you don't have that staff, do bother).

At F, there'll be another excavation site to your right. Defeat the Royal Guard and Myrmidon, kill the Slave and get an Orb of Slow. Continue to G, where you'll get two transports, three hippogriff riders and two Billistae. Through all this time, you will be attacked on several occasions. Use the Staff of Teleportation to send the Warden to help, and replace any destroy ancients. Remember to keep upgrading. At this stage, your gold mine would have run our.

Escorting the Transport
Prior to loading your transports, cast Rejuvenation on one of your hippogriffs. Send it first, followed by the other two, along the blue line, you'll engage two couatls. Provided they attack the Rejuvenating Hippogriff, you can kill them without loss. Now board your transports and disembark near I

Use Blink to get Gold Coins guarded by powerful enemies. Although the Royal Guard may stun you, your Warden can easily survive... your other troops cannot.

There's no excavation site here, but there's gold. 1500 in fact, and you'll need all you can get to maintain your wall of Protectors. But don't engage! The Royal Guards are tough, and you will suffer losses! Instead, use your Warden's Level 4 Blink ability just blink in, get the gold, and blink out. Simple!

Now fly your Hippogriffs over to J, you'll spot a Pandaren! Disembark near it, Blink up, and you've found the secret Pandaren Drinking Area! The Pandas flees, leaving Boots of Agility +3. From here, you should be able to see more Gold coin at N. Blink there, get the gold, and get out.

Now transport your forces to H, but don't unload your Glaive Throwers! They have very high priority, and you need them alive for the siege. Blink in, kill the Snap Dragons. Rejuvenate Maive and have her lead out the Nagas at G. Focus fire to kill them, and then kill the slave, to get an Orb of Mana, as well as 2000 gold! Use it to get defences now.

Unload your Glaive Throwers, and have them take down the Tidal Guardians and the first Gate. Proceed North, destroying towers along the way.

The second gate will feature a very tough fight, be ready. There's several Royal Guards, who'll be Frost Armored by supporting Sirens. This is only fight in which you may want to summon your Spirit of Vengeance with your Warden, rather than at your base. Roar first, Rejuvenate Maive second, then rush in. Blink to their sirens and kill them with Fan of Knives. Dispel Cyclone and Frost Armor with the Staff of Negation, and take out the Royal Guard. Leave your runner at the back, by the transports for this one.

If you can't take out the Royal Guards in the first go, remember you can teleport back to base, get healed by the Moon Wells, and come back for more. It is OK to lose all your forces here.

Blast through the gates, and have your Glaive Thrower (If its still alive) kill the tower in the middle of the river. Otherwise the Transports can survive one Tidal Guardian.

Before you blissfully end the mission, Read the mission secrets (#6), there's a Talisman of Evasion for you!

Mission Secrets- By Chib
1. Once you pick up the Staff of Teleportation (taken from the first Naga Excavator), use it to teleport Maiev back to your base. Walk down out the bottom of your base, you'll get to a waterfall, Blink up the top and just down and right is another waterfall you can simply walk up this one (be quick or you'll get owned by the Naga). Keeper of the Storms Shrine! Kill the Naga Royal Guard and break through the Massive Ruined Gate for your reward. You can also head up to the top of this secret, and Blink down into the canal, on the left is a tome and a rune.

2. This one requires some very quick blinking, level 3 Blink is a must! Come out and down from the last waterfall you went up in the previous secret, go down past the next waterfall below and into a small canal that heads east, run along that, and Blink over any blockages. The end of the canal rewards you with a Mantle of Intelligence +3 and a rune.

3. When you acquire the Huntresses along the runner's path, take one back down past the stairs (leading south) that you just passed, and place a Sentinel on the tree directly to the right of them (about half a screen away). This allows Maiev to Blink up on to the high ledge down and right of this, she can then Blink further right on the same ledge, and again Blink up and right into a small watery area. Here you will find a Massive Ruined Gate, break through and you'll be treated to a small cutscene. Kill the Inferal for some Runed Bracers. I suspect that you're actually "supposed" to take a Night Elf Transport Ship into that secret area, but it doesn't really matter unless Maiev can't handle the Infernal by herself.

4. At the first part where you can get off the Transport Ship's, you can go down, then right to find a group of Naga to kill. You can then Blink up onto a higher ledge there for a tome. Either use a Sentinel on the tree or use a Hippogryph to spot for you.

5. At the bottom left of the map, there is a waterfall, the Transport Ship's can sail up it. It's the Brewmaster Drinking Area! Complete with it's very own Brewmaster; Blink next to him and he'll drop a Slippers of Agility +3 and run off. 6. Once you have passed through the second Massive Ruined Gate along the river, walk up and right along the path, once you get to the end (ie: M), Blink up further North. You can then Blink into a garden area with a fountain in it (use Hippogryph's to spot for you). Inside you'll find Grank the Rat running around. Don't ask me... :) Well anyhow, he's another one of those Rat's you can't actually hit except with an AOE attack, so you can either click him lots until he explodes (like all critters). Or take a Glaive Thrower, and if Grank is in the bottom half of the garden, the Glaive Thrower should be able to hit him from down below. And yep, he drops a Talisman of Evasion.

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