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Mission
3: Tomb of Sargeras
Difficulty: Medium Heroes: Maive Significant Items: Shadow Orb Side Quests: The Shadow Orb, Barriers |
This level's a huge dungeon crawl, the largest
one you've done yet. The strategy here is simple, conserve all
your units. You'll have to do your best to avoid every single
death, or you may find certain battles impossible.
During the mission, you'll be given a sidequest where you need to
collect the tens pieces of a Orb. Putting them together gives you
a powerful item that adds +10 to damage, +3 armor, and increased
hp regeneration. However, the 10 pieces are extremely difficult to
find.
Since this side quest is not critical, we won't go through how to
get each in detail during the main walkthrough. It will be treated
in its own section, which you're highly recommended to
read.
Hero Development Guide: Maive will
rise to Level 5 on this Level
Maive: Level 5: Level 2 Fan of Knives, Level 3 Blink,
We strongly recommend Blink on this level, as useful as Fan of
Knives may be. It'll save a lot time as you experiment on where
you can Blink to, and makes the final part of the mission, much,
much easier.
 | | Whirlwind is extremely effective against the Naga Royal Guards. |
General Tips We'll only be covering
the big fights in detail, for the rest, you'll need to learn how
to use your forces to your best advantage. Here's a general guide
of what you should do:
1. Remember, at Night Time, the hide trick will stick work against
melee opponents! By forming a line of Huntresses that block off
the Enemy, you're archers can pick off melee opponents from
behind. There are several places on the map where the Passageway
is Narrow enough for this to be done.
2. Monitor all your troops at any time. There are runes of Healing
all over the place, so try to spread out the damage done evenly.
Use hide whenever a unit gets to yellow Health.
3. Use Maive's Blink and Fan of Knives to destroy spell casters,
and clumps of missile units like skeletal archers quickly. This is
especially useful in places like A, where the Archers are behind
barricades.
4. Destroy every crate, often they have stuff! Once Maive has got
Level 3 Blink, try Blinking outside your passageways all the time.
Usually it'll say you can't blink to somewhere where you haven't
explored... but there's times when you got a nice surprise.
5. When you've got your Druids of the Claw, you no longer need to
worry about getting Maive damaged. Before every hard battle, cast
Rejuvenation of Maive, and Roar. Blink Maive into the fray with
Fan of Knives. With high armor, and every replenishing health,
Maive is a good tank for the rest of your forces. She can always
Blink out when she's on red.
6. Use Druid of the Talon (When you get them) to Cyclone tough
opponents, especially Naga Myrmidons and Royal Guards.
7. Do not lose Naisha! Her ability to cast unlimited Sentinels
makes her essential for retrieving two of the Shadow Orbs.
8. Keep one of your Druids of Human Form, use him for
Rejuvenation. The other Druid, in Bear Form, can cast Roar.
The First League When you start
off, you have the option of going North of East. East is the main
route, while North leads to a dead end. I found the North passage
not worthwhile. You get a Rune of Shielding, which runs out when
you fight the creep with Chain Lightning at B, and a Potion of
Greater Mana. You'll have a full inventory, and with all the Runes
of Mana everywhere, you probably won't need the potion. So it just
ends up damaging your troops. Follow the Red Line instead.
 | | When you move Maive to the edge of the chamber,
enemies will reveal a chamber to your right. Blink to it, and use your archers to
pick them off. |
Fight the Overlords at C, just make sure your Archers avoid their
Rain of Fire and they're easy. Move Maive as close as you can to
the eastern wall, you'll be attack by Sea Elementals on the other
side. Blink there, hide. Use your archers to pick off the
outranged enemy. Pick up Orb Fragment to get the Sidequest at D,
get runes, Blink back.
Take a detor to E, kill the Pitlords for exp. Get the Tome and go
back to the Double Doors. Not, you can't see the Shadow Orb
Fragment or Blink to it from here.
Fight you're way to F, nothing too hard. Flick the 'switch' of
four glowing squares by walking over it. Destroy the Rock Barriers
down south and get your Druids of the Claw.
A round door gives you access to G. Blink to the center platform
and slaughter the Slimes. Get Shadow Orb. Now see the little X at
H. If you position your Warden just above the stairs there, you
can see over the wall and blink to it. Follow the yellow trail,
dispatch the enemies (you get a lot of health and mana ruins to do
it). From the room with a Throne and two Skeletons, you can Blink
Northwards to get the Shadow Orb Shard at E. Go back to F, with
your army.
Fight your way to G, remember to use General Tip 5 and you won't
lost a unit. At G, you'll here more of Gul'dans tale.
The Second League: Fighting Hydras
At H, you'll have your first tough fight. a Level 10 and a Level 6
Hydra. Beware! The Level 6 Hydra splits into two level three
Hydras when it dies, while the Level 10 Hydra splits into 2 level
6 hydras when it dies, which then split again! So you're actually
fighting, a Level 10, 3 Level 6's and 6 Level 3's here! Make sure
to Roar first!
Focus on the Level 6 Hydra first, and use Fan of Knives to kill
the two Hydralings it spawns into, before you deal with the
Ancient Hydra. Make sure to use a Rejuavenating Maive as Bait. The
Hydras will target your archers, who're very weak. Hide them when
they're on yellow. You may wish to pick up the Ruin of Healing in
Mid Battle is you're desperate.
The next group will have an Eldar Hydra in it, kill that first. It
doesn't split and it has Faerie Fire..
break the barriers at I, get your Dryads. Kill the Dragon Turtles
only if you must, they're tough and you don't get much of a reward
(a Ruin of Restoration, but your girls should be fully healed)
There's two Orb Shards at J, you'll need to Sentinel the Tree to
blink to one of them, and take a detor to get the other. Details
can be found in our Shadow Orb Section.
Sentinel the tree at K as well, so you can Blink up and kill the
Turtles to get another Shard. Destroy the Egg Sacks, to get a
Stone Token. Rock Golems are great Meatshields.Proceed to L, fight
another Ancient Hydra along the way. Kill the Elder Hydra first,
and then repeat what you did previously.
At L, you'll meet the Naga, and have a tough fight. A Dozen also
Naga's, including Myrmidons and their tougher versions, Royal
Guards with over 1300hp, as well as Master Sirens. The Rock Golem
comes in handy. Remember to use your Staff of Negation to
decyclone your units.
Fight some Royal Guards to reach I. Listen to Gul'dan's tale. Use
Maive to Blink into the water up North. Go up the ramp on the
right, then blink to the one on the left, to get a Shadow Orb
Fragment.
 | | When you're fleeing the ruins, there'll
be Naga's completely blocking your way. It's times like these that Level 3 Blink comes in handy. |
The Final League: Nothing too
difficult here, just remember to pick up the next Orb Shard on the
way to J. Use Blink to access the three side passageways to get
the final Shadow Orb Fragment, another Stone Token and a Rune of
the Wild (giving you an Ursa Warrior). (Ie: O, P and Q)
With this huge Ursa and Warstomp, as well as Cyclone, brushing
through the final guards at R is not a problem. When you're read,
break through the final gate to confront Illidan.
Fleeing the Tomb: Now, you've got
2.5 minutes to flee to Tomb, meanwhile you'll find that the
passageways have been repopulated with lots of Nagas, Frost
Revenants, Dragon Turtles and god knows what else! Fighting
through them is impossible, use Blink.
You've got Level 3 Blink, the cool down is 1s, that means that you
can use to to avoid all confrontations, not to mention you move
twice as fast! It took me 1 minute to get back to the entrance,
this won't be so easy without Level 3 Blink... with Level 1, I'm
not sure if its possible.
Shadow Orbs: (By Chib) We list
explicitly how to get to each Shadow Orb here:
 | | Blink into the middle of enemy forces,
and let loose a Fan of Knives. When locating the Shadow Orb Shards, Maive is on her own. |
1. In the room where you come across the statue of a Huntress,
walk up the stairs at the end, and then Blink back onto the
platform that is situated between the stairs. From there you can
blink to another area below where you can see a Rune of Mana. You
can head left to find some more skeletons and more runes. From the
left end of the area, you can move to the top, and blink over an
area you've already been too to find the first of the Shadow Orb
Fragments. 2. When you obtain the two Druid of the Claw's,
walk down into the passage they came out of, you can Blink left
over some rocks (a rune is there), keep walking along, down and
around the small passage there and you'll find the second Shadow
Orb Fragment. 3. After you have opened the Rolling Stone Door
(where the slime creatures are), you can blink down and left to
find the third Shadow Orb Fragment. 4. The fourth Shadow Orb
Fragment can be found when you enter the passageway that contains
small canal type things on either side with lots of little
waterfalls flowing into them all in unison. From there, you can
Blink left to where you see a rune, the Fragment is left and down
from there. 5. In the far top left, you can walk up a ramp to
get out of the water, from the end of the little path there, you
can Blink across the cliffs (down and left), in one of the crates
there is the fifth Shadow Orb Fragment. 6. Just down and right
from the ramp where you just walked up, you will find a solitary
tree, place a Sentinel on it, it will allow you to see up the
cliffs down and right from there, where the sixth Shadow Orb
Fragment lies. 7. Slightly up and right from that last
position, you will find another lone tree; again place a Sentinel
on it, so you can teleport up and over the cliff to find two Giant
Sea Turtles guarding some eggs. The real prize is killing one of
the turtles though, as it gives you the seventh Shadow Orb
Fragment. 8. In the far top right corner, when you have
Blinked into the water (and killed the guy there), walk up onto
the righthand side platform, from here you can blink over to the
platform on the left; destroy the crate for the eighth Shadow Orb
Fragment. 9. After you break through the Massive Wooden Gate
near the bottom right, stand Maiev directly to the right of the
top pillar (that the gate was attached to), from here, you can see
a rune up and left over the wall, Blink over to it and head
upwards. From there, Blink over the passageway (upwards), and to
the left you will the ninth Shadow Orb Fragment. 10. Walk down
below the Massive Wooden Gate once you've walked through it, from
the bottom there, you can see down and right into a canal type
area, Blink in, follow it for the final Shadow Orb Fragment!
Walkthrough Index Post
your Tips
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