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Rain of Spears

Version: Beta V313
Game Type: 1 vs 1
Suggested Maps: Any
Recommended Heroes: Any
Recommended Skill Level: 3-15
Author: Nightmyre

In classic, the HH was generally relegated to one specific duty, and that is in response to enemy air. And they did this job horribly. Although they had certain other uses, these were extremely rare, and in general nobody used HH's in classic.

Fastforward to FT. HH has received one major boost, namely berzerker upgrade. This lets them attack at 50% increased speed when berzerked, and gives them a whopping 100 hp. Combine this with bloodlust, and they are attacking at 90% speed, and combined with kodo's upgraded aura and tauren chieftan's endurance aura, they have 115% attack speed and 20% bonus attack damage. This means they do 40.8 damage per attack, and with 115% increased attack speed, they will be attacking very quickly (if someone wants to work the cooldown rate for this, they'r welcome to. I don't know how).

Thats all theorycraft though. How does this work ingame? Well, essentially, the only drawback berzerkers have is that they take 50% extra damage. Major drawback, provided they get hit. Hence your first goal is making sure they don't get hit. Combined with the above, this paints a fairly obvious picture as to the type of army you are looking for. Late game you are going to want roughly 2:1 numbers in berzerkers to shaman, one or two kodos, and a couple of tauren's. Why tauren? Because when they are bloodlusted, they become nearly the universal target of every enemy attack. As far as heroes go, Tauren Chieftan primary, with warstomp and endurance aura, Farseer secondary, with feral spirit and chain lightning, and Shadow Hunter third, with healing wave and hex.

Build Order:

-1st-4th gold, 5th rax, then gold.
-6th burrow, then wood.
-7th altar, then wood.
-8th-9th wood.
-When rax is finished, start pumping out grunts.
-When altar is finished, train a TC.
-When you have enough wood, make a burrow. If timed right, this should occur at roughly midway through your first grunt.
-Keep training grunts until you have 4. Make a warmill while your 3rd grunt is being built.
-Once you get the resources after this, start upgrading.
-Once your warmill is complete, start training headhunters and grunts. Keep at 3:2 ratio of headhunters to grunts.

At tier1, you are going to want to focus on making a solid army of grunts and headhunters. With 3:2 ratio, you should be able to keep them from attacking your headhunters. Have your grunts screen them, while your headhunters focus fire. Sometime between tier1 and tier2, you should get a second rax.

At tier2, your focus is on getting an expansion. Do this as fast as possible, and secure it. Double rax requires considerable gold. Also, get a single bestiary and single spirit lodge, then tech to tier3. Grab a kodo when you can, and start upgrading shaman.

At tier3, your focus is on replacing your grunts with tauren. Do this as fast as possible, as grunts will start dropping like flies at this point, becoming too expensive to maintain. Also make sure you get pulverise, as this is critical, and bloodlust, equally critical. Get the kodo upgrade soon too. Berzerker form should be researched first, but only use berzerk when you have sufficient meatshields.

Drawbacks:

Enemy AoE will devestate your headhunters. As such, keep a scroll of speed or two on hand, and use them to escape AoE spells. Targetted AoE, such as frost nova and chain lightning, are troublesome, but their heroes are weak, so get rid of them quickly. Warstomp + hex + berzerk destroys low hp heroes very quickly.

Air will be troublesome if you do not have bloodlust yet, but once you get it, their air will fall apart.

Massed heavy melee could pose a problem. This is where warstomp really shines. Smash the ground, then start pickin them off. Taurens will block most of the damage.

Your main problem is getting from tier2 to tier3. This is where you are weakest. Only thing I can say is , try to avoid engagements and use static defense to its maximum potential.

As far as unit upgrades go, upgrade the defense on taurens, and the attack on headhunters.

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